The Line-League
The Line-League ©
 
Houserules

Explanations | Qualifying | Car Setup | Race


Table - Explanations
Translations Ausfall = crash/drop out
Boxen = pits

Dauer = duration
Fahrer = driver
Fehler = errors/penalties
Führung = leading
gefährliche Felder = number of hazards/dangerous fields
Punkte = points
Reifen = tires
Schnellste Runde = best lap
Stopp/Stopps = number of die-rolls/moves
Wetter = weather
Zeit = time
Column Meaning
Crash
reason
since 2005 until 2004
Motor = engine
Reifen = tires
Bremsen = brakes
Karo = collision/body
Sl = road-handling/dangerous field
E = engine
T = tires
B = brakes
C = collision/body
R = road-handling/dangerous field

(xx) = total number of moves until crash

Pits

X1, X2 (X1 =pitstop between lap 1 and lap 2 / X2 = pitstop between Lap 2 and Lap 3)

L = long pit-stop, repairing something
S 10 = short pit-stop and die-roll
- = no pit-stop

2005:

X short successfull with die-roll
X short successless with die-roll
L long pit-stop
Errors 1 point for every WP in the qualifying-lap.
In the seasons 1998-2003 errors was counted like in the race, also for down-shifting and braking.
Points
n.c. = not classified (see Classification)
Setup
Tires/Wings
Tires: S = soft, H = hard, R = rain;
Wings: H = high, L = low (normal)
(see below for wing-details, in use in the seasons 1998 - 2003)

T,Br,F,Bo,E,R:
number of points in the 6 categories
T
= tires
Br = brakes
F = Tfuel
Bo = body/carosserie
E = engine
R = road handling/dangerous fiel



Stops number of die-rolls/moves, turns.
Zeit 1 point for every full minute
in the seasons 1998 - 2001 1 point for every half-minute, that has begun, i.e. 0:47,65 = 2 points
Weather
S / Sonne = sun
R / Regen = rain
V / Wechselhaft = variable
VS = variable-sun
VR = variable-rain
(xx) = die-roll



Houserules of the seasons 1998 - 2005

Qualifying (Seasons 1998-2003):

Points (+Throws) for tires, brakes and fuel:
Every "mistake" counts one wear-point like in the race.
Example: A driver was overshooting on his qualifying-lap 3 spaces at corners (hard tires), used 1 brake and shifted down once from 4th to 2nd gear gives a total of 5 points to add to his number of throws.


Car-Setup:

High Wings / Low Wings (Seasons 1999-2003):
As like as in the real Formula-One it is possible, to change the configuration of the wings of your car. High wings gives the car a better road-handling, especially in corners.
Detail: if using high wings, the driver can make one "-1" movement at anytime in his turn (contrary to the "+1"-bonus with soft tires).
But of course there's no benefit whithout a disadvantage - because of the air-resistance of high wings the number of spaces (high-speed) a car can move in a turn is limited to:
4th gear: 11 spaces
5th gear: 18 spaces
6th gear: 26 spaces

Exceptions: It is not allowed to stand ground if you throw a "1" in the first gear. No using of "-1" in the pit-lane. If the die-roll is higher than the limitation (i.e. 19 or 20 in the 5th gear), one have to go the full number of spaces as listed above for that gear. (+1/+3 in the rain).

Hard Tires / Soft Tires (Seasons 1998-2003):
The driver has to declare the kind of tires he wants to use for the WHOLE race (after wheater was fixed). It is not allowed to change the type of tires during a pit stop between hard and soft except to switch to/from rain tires. If starting with rain tires on variable weather he has to announce the kind of tires he wants to use, if the weather becomes sunny.

Additional Repair Points (Seasons 2000-2003, 2005):
As we race the Seasons 2000, 2001 and 2003 with 12 cars, we guess there will be a lot more of collision, engine-blow-up and hazards. Therefore there are 2 more repair points, which can be used only for the categories body, engine and road-handling. If you want to use this points, you have to do a long pit-stop, it is not allowed to use them for the setup at the beginning of the race.

2005: We are driving with 12 cars again. But this season, there is only one additional repair-point for each car. To use like mentioned above.


Race:

Rain (Seasons 1998-2003):
Sliding in the rain: On every turn, that ends in a corner, you have to add +1 (rain tires)/+3 (other tires) to your movement, also if the driver has made the required number of stops. If the car reaches the next corner by sliding this way, it is a regular stop for this corner but consequently you have to take +1/+3 again.

Overshooting in the rain: If the car is overshooting a corner in the rain, it has to add the +1/+3 sliding to it's movement and "pay" wear-points also for the added spaces. (Example: Overshooting a corner 2 spaces +3 sliding (soft tires) leads to 10 tire-points (doubled penalty for soft tires) if the car can not use brake-points)

Collision (Seasons 1999-2005):
If a car will have to be eliminated because of collision/body it stays on the track until all following cars has passed this point. If another car collides with this one, the probability of collision is modified to 1-2 (sun)/1-3 (rain). After the last car has passed the point, the damaged car is removed from the track. Reason for this rule: In a real race a damaged car can not be thrown away in the heavy traffic.

Engine blow-up (Elimination) (Seasons 1999-2005):
Lap 1 or 2: The first road-handling-marker is placed on that space, on which the car ends it's movement in this turn. In the next turn the car moves once again in the 4th gear and at the end of this movement a road-handling-marker is placed again and the car has to be removed. On this final movement it is not allowed to change the trace (not even in a corner), a possible collision is handled as regular.
Lap 3: A driver can take the option "throw to end" (he can try to reach the finish line). In the first turn after the blow-up the car makes a movement in the 4th gear like as in "Lap 1 or 2". In the next turn the care drives in the 3rd gear, next one in 2nd and the last one in the 1st gear. If the car has passed the finish-line, it is classified.

Injury (Seasons 1998-2001):
In case of a car is eliminated at a time, when driving in 5th or 6th gear because of collision, engine-blow-up or road-handling, the driver riscs a bad injury at that high speed. The driver has to roll the black dice to verify the injury

Injury 5th gear   6th gear
die-roll misses # race(s) die-rol misses # race(s)
none 01-12 0 01-06 0
minor 13-18 1 07-16 1
heavy 19-20 2 17-20 2

Classification (Seasons 1998-2005):
To be classified, a car has to reach (enter) the third-last corner of the track in the 3rd lap. Doing so, the driver can also earn championship-points if only six cars or less have finished the race and his car has to be eliminated after reaching/pass the third-last corner.

Example: The cars #2, #3, #1 and #8 (in this row) finishes the race correctly, cars #6 and #4 reaches the third-last corner and then are eliminated by collision, car #9 overshoots the last corner before the finish-line and then is eliminated. All other cars has left the race in lap 1 or 2. The points: car #2 gets 10 points, car #3  - 6 points, #1 - 4 points, #8 - 3 points, #9 - 2 points and finally car #6 - 1 point (reaching the 3rd-last corner before car #4). Car #4 is classified in 7th position, but don't get points.