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The Line-League © |
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| Houserules |
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Explanations
| Qualifying
| Car Setup | Race
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| Table - Explanations |
| Translations |
Ausfall = crash/drop out
Boxen = pits
Dauer = duration Fahrer
= driver Fehler =
errors/penalties Führung
= leading gefährliche
Felder = number of hazards/dangerous fields
Punkte = points Reifen
= tires Schnellste Runde
= best lap Stopp/Stopps
= number of die-rolls/moves Wetter
= weather Zeit = time |
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| Column |
Meaning |
Crash
reason |
| since 2005 |
until 2004 |
Motor
= engine Reifen
= tires Bremsen
= brakes Karo
= collision/body Sl
= road-handling/dangerous field |
E
= engine T
= tires B
= brakes C
= collision/body R
= road-handling/dangerous field |
(xx)
= total number of moves until crash
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| Pits |
X1,
X2 (X1
=pitstop between lap 1 and lap 2 / X2
= pitstop between Lap 2 and Lap 3)
L =
long pit-stop, repairing something
S 10
= short pit-stop and die-roll
- =
no pit-stop
2005:
| X |
short successfull with die-roll |
| X |
short successless with die-roll |
| L |
long pit-stop |
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| Errors |
1 point for every WP in the qualifying-lap.
In the seasons 1998-2003 errors was
counted like in the race, also for down-shifting and braking.
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Points
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n.c.
= not classified
(see Classification)
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Setup
Tires/Wings |
Tires:
S = soft, H
= hard, R = rain;
Wings: H
= high, L = low
(normal) (see below for wing-details,
in use in the seasons 1998 - 2003) T,Br,F,Bo,E,R:
number of points in the 6 categories
T = tires
Br = brakes
F = Tfuel
Bo = body/carosserie
E = engine
R = road handling/dangerous
fiel
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| Stops |
number of die-rolls/moves,
turns. |
| Zeit |
1 point for
every full minute in the seasons
1998 - 2001 1 point for every half-minute, that has begun,
i.e. 0:47,65 = 2 points |
Weather
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S / Sonne
= sun
R / Regen = rain
V / Wechselhaft = variable VS = variable-sun VR
= variable-rain
(xx)
= die-roll |
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| Houserules of the seasons 1998 - 2005 |
Qualifying
(Seasons 1998-2003):
Points (+Throws) for tires, brakes and fuel:
Every "mistake" counts one wear-point like in the
race.
Example: A driver was overshooting on his qualifying-lap 3
spaces at corners (hard tires), used 1 brake and shifted down
once from 4th to 2nd gear gives a total of 5 points to add
to his number of throws. |
Car-Setup:
High Wings / Low Wings (Seasons 1999-2003):
As like as in the real Formula-One it is possible, to change
the configuration of the wings of your car. High wings gives
the car a better road-handling, especially in corners.
Detail: if using high wings, the driver can make one "-1"
movement at anytime in his turn (contrary to the "+1"-bonus
with soft tires).
But of course there's no benefit whithout a disadvantage -
because of the air-resistance of high wings the number of
spaces (high-speed) a car can move in a turn is limited to:
4th gear: 11 spaces
5th gear: 18 spaces
6th gear: 26 spaces
Exceptions: It is not allowed to stand ground if you
throw a "1" in the first gear. No using of "-1"
in the pit-lane. If the die-roll is higher than the limitation
(i.e. 19 or 20 in the 5th gear), one have to go the full number
of spaces as listed above for that gear. (+1/+3 in the rain).
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Hard Tires
/ Soft Tires (Seasons 1998-2003):
The driver has to declare the kind of tires he wants to use
for the WHOLE race (after wheater was fixed). It is not allowed
to change the type of tires during a pit stop between hard
and soft except to switch to/from rain tires. If starting
with rain tires on variable weather he has to announce the
kind of tires he wants to use, if the weather becomes sunny. |
Additional
Repair Points (Seasons 2000-2003, 2005):
As we race the Seasons 2000, 2001 and 2003 with 12 cars, we
guess there will be a lot more of collision, engine-blow-up
and hazards. Therefore there are 2 more repair points, which
can be used only for the categories body, engine and road-handling.
If you want to use this points, you have to do a long pit-stop,
it is not allowed to use them for the setup at the beginning
of the race.
2005: We are driving with 12 cars again.
But this season, there is only one additional repair-point
for each car. To use like mentioned above. |
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Race:
Rain (Seasons 1998-2003):
Sliding in the rain: On every turn,
that ends in a corner, you have to add +1 (rain tires)/+3
(other tires) to your movement, also if the driver has made
the required number of stops. If the car reaches the next
corner by sliding this way, it is a regular stop for this
corner but consequently you have to take +1/+3 again.
Overshooting in the rain: If the car is overshooting
a corner in the rain, it has to add the +1/+3 sliding to it's
movement and "pay" wear-points also for the added
spaces. (Example: Overshooting a corner 2 spaces +3 sliding
(soft tires) leads to 10 tire-points (doubled penalty for
soft tires) if the car can not use brake-points) |
Collision
(Seasons 1999-2005):
If a car will have to be eliminated because of collision/body
it stays on the track until all following cars has passed
this point. If another car collides with this one, the probability
of collision is modified to 1-2 (sun)/1-3 (rain). After the
last car has passed the point, the damaged car is removed
from the track. Reason for this rule: In a real race a damaged
car can not be thrown away in the heavy traffic. |
Engine blow-up
(Elimination) (Seasons 1999-2005): Lap 1 or
2: The first road-handling-marker is placed on that space,
on which the car ends it's movement in this turn. In the next
turn the car moves once again in the 4th gear and at the end
of this movement a road-handling-marker is placed again and
the car has to be removed. On this final movement it is not
allowed to change the trace (not even in a corner), a possible
collision is handled as regular. Lap 3: A driver
can take the option "throw to end" (he can try to
reach the finish line). In the first turn after the blow-up
the car makes a movement in the 4th gear like as in "Lap
1 or 2". In the next turn the care drives in the
3rd gear, next one in 2nd and the last one in the 1st gear.
If the car has passed the finish-line, it is classified. |
Injury
(Seasons 1998-2001):
In case of a car is eliminated at a time, when driving
in 5th or 6th gear because of collision, engine-blow-up or
road-handling, the driver riscs a bad injury at that high
speed. The driver has to roll the black dice to verify the
injury
| Injury |
5th gear |
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6th gear |
| die-roll |
misses # race(s) |
die-rol |
misses # race(s) |
| none |
01-12 |
0 |
01-06 |
0 |
| minor |
13-18 |
1 |
07-16 |
1 |
| heavy |
19-20 |
2 |
17-20 |
2 |
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Classification
(Seasons 1998-2005):
To be classified, a car has to reach (enter) the third-last
corner of the track in the 3rd lap. Doing so, the driver can
also earn championship-points if only six cars or less have
finished the race and his car has to be eliminated after reaching/pass
the third-last corner.
Example: The cars #2, #3, #1 and #8 (in this row) finishes
the race correctly, cars #6 and #4 reaches the third-last
corner and then are eliminated by collision, car #9 overshoots
the last corner before the finish-line and then is eliminated.
All other cars has left the race in lap 1 or 2. The points:
car #2 gets 10 points, car #3 - 6 points, #1 - 4 points,
#8 - 3 points, #9 - 2 points and finally car #6 - 1 point
(reaching the 3rd-last corner before car #4). Car #4 is classified
in 7th position, but don't get points.
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